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WK 12: Why Textbooks? 

11/14/2013

3 Comments

 
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Tonight we talked about texts, why they are important, and why we read and write them. The final assignment is to write as if answering a call for chapters from Springer. We covered the Word template generator and how to use it. See the post below for the links to what you need for that. Prezi is below. Since we didn't watch all the "All your History" links we may do that on a future day, but they are some of the better entries in the series available to you if you need yet more case studies or quotes for your final. Use the texts assigned for this class as a tone guide for how "am-pro" you should (not) be writing.

I promised some samples so here they are. (Springer changed their system/policy so now you need to click the "Look Inside" to see the previews I was talking about. You will note that the format is flexible, and these samples are short snips of the longer works - but all have been created within the macro that I showed you in class and you will be able to re-create the look and style of these chapters easily. Again, ignore the "cover" but feel free to include a cover sheet. No headers please! Use an industry standard byline as with D2! 
EXAMPLES: 
http://link.springer.com/chapter/10.1007/0-387-22641-9_13
http://link.springer.com/chapter/10.1007/978-3-642-05078-7_9
http://link.springer.com/chapter/10.1007/3-7908-1624-8_19
http://link.springer.com/chapter/10.1007/978-1-4020-8299-3_11

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WK 8-11: D2 Presentations (& D3 Format)

10/17/2013

10 Comments

 
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D2 presentations are very simple - you have 15 minutes to speak and 5 minutes for question time. You are to summarize your work and research for us. Think of this as an audio-visual version of your abstract. You may not read your abstract to us, but you may break down the main points into a ppt or prezi or similar and discuss the process and CONCLUSION you came to for your thesis. The A project is the one that has a great topic, a great execution and analysis of the research, and an interesting and engaging presentation. 



FYI: I use a method I call I/E/P for grading presentations -- 1 point for standing up, 1-3 for idea, 1-3 for execution, 1-3 for presentation. (10/10 points) Great job so far! 

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FOR THOSE WHO ARE LOOKING AHEAD TO D3...
http://www.springer.com/authors/book+authors?SGWID=0-154102-12-970129-0

We are using the SPRINGER style guide for D3. 
Download the complete Manuscript Guidelines or Key Style Points:
Manuscript Guidelines (pdf, 430 kB)
Key Style Points (pdf, 1.3 MB               

(Note: the following is a mock-up of the TYPE of call for chapters that you might respond to IRL. It is NOT a real call for papers - but rather an assignment for ATEC 3353 at the University of Texas at Dallas.)

Final call for chapters for a new Springer book on “Game Studies” 

FORMAT:
Springer series Studies in Computational Intelligence (Springer SCI)  Indexed by DBLP, Ulrichs, SCOPUS, MathSciNet, Current Mathematica Publications, Mathematical Reviews, Zentralblatt Math: MetaPress and Springerlink.
Guest Editors:
Dr. Adam Brackin, University of Texas at Dallas
Call for Chapters
This inter- and multi-disciplinary text aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the text will encourage equally theoretical and practical juxtapositions of research which surround the cultural contexts within which videogames flourish.
Chapters are invited on any of the following themes:
1. Videogames and Gaming - Theories and Concepts of Gaming. Identifying Key Features and Issues.Videogames as Text. Videogames as Interactive Image. Multidisciplinary. Approaches to Videogame Analysis. Film, Literary, Art Studies and Cultural Studies Approaches to the Analysis of Videogames.
2. Videogame Cultures - Emerging Practices in Online and Offline Gaming. Games as Cultural Artifacts.Pervasive Gaming, Convergence and the Integration of Videogames.Videogames as Art, Fan Cultures.
3. Games and Society - Ethical Issues in Videogames, Videogame Controversy – Rating, Violence, Sex, Morality and their relation to Maturity. Videogames and Politics. Propaganda Games. Censorship.
4. Immersion and Embodiment - New Forms of Interaction, Immersion and Collaboration in Videogames. Sound, Music, Touch, and Game Space. Evolution of Gaming. The Role of Innovative Interfaces.
5. Games with Meaning? - The Relationship between Game and Gamer. Social Impact Simulations. Educational Use of Videogames. Serious Games. News and Documentary Videogames.
6. Reception, Temporality and Videogames - Player Generations. Old Originals vs. Retro games. Indie Games and Low-Tech Aesthetics. Innovations in Independent Game Movements.
Important Dates
 Chapter proposals: (only If changing your topic from D2) NEXT WEEK to adam.brackin@utdallas.edu
 First submission chapter: Final Class 
 Tentative Publication: TBD
Submission
Print only - in person final day of class (or before to ATC 2.913)  
10 Comments

WK 7: Academic Topics in Games (3 Perspectives) 

10/10/2013

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WK 6: Library Research Methods

10/3/2013

12 Comments

 
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Many thanks to Matt Makowka for demystifying the UTD library system. The most important thing to remember is that if you are on campus or logged in to the library you will have full access to the library's robust database of journals and magazines. It is a bit like having access to the second half of the internet! 

If your abstract was not approved last night, have no fear! Email me your revised abstract proposal (make sure you have that clear thesis!) and I will as quickly as I can send you back an approval and/or suggest changes. You want your abstract to give you clear direction as you continue your research on the topic! 
Didn't turn one in? I know who you are so I'm expecting you to email me asap! 

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