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WK 8-11: D2 Presentations (& D3 Format)

10/17/2013

10 Comments

 
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D2 presentations are very simple - you have 15 minutes to speak and 5 minutes for question time. You are to summarize your work and research for us. Think of this as an audio-visual version of your abstract. You may not read your abstract to us, but you may break down the main points into a ppt or prezi or similar and discuss the process and CONCLUSION you came to for your thesis. The A project is the one that has a great topic, a great execution and analysis of the research, and an interesting and engaging presentation. 



FYI: I use a method I call I/E/P for grading presentations -- 1 point for standing up, 1-3 for idea, 1-3 for execution, 1-3 for presentation. (10/10 points) Great job so far! 

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FOR THOSE WHO ARE LOOKING AHEAD TO D3...
http://www.springer.com/authors/book+authors?SGWID=0-154102-12-970129-0

We are using the SPRINGER style guide for D3. 
Download the complete Manuscript Guidelines or Key Style Points:
Manuscript Guidelines (pdf, 430 kB)
Key Style Points (pdf, 1.3 MB               

(Note: the following is a mock-up of the TYPE of call for chapters that you might respond to IRL. It is NOT a real call for papers - but rather an assignment for ATEC 3353 at the University of Texas at Dallas.)

Final call for chapters for a new Springer book on “Game Studies” 

FORMAT:
Springer series Studies in Computational Intelligence (Springer SCI)  Indexed by DBLP, Ulrichs, SCOPUS, MathSciNet, Current Mathematica Publications, Mathematical Reviews, Zentralblatt Math: MetaPress and Springerlink.
Guest Editors:
Dr. Adam Brackin, University of Texas at Dallas
Call for Chapters
This inter- and multi-disciplinary text aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the text will encourage equally theoretical and practical juxtapositions of research which surround the cultural contexts within which videogames flourish.
Chapters are invited on any of the following themes:
1. Videogames and Gaming - Theories and Concepts of Gaming. Identifying Key Features and Issues.Videogames as Text. Videogames as Interactive Image. Multidisciplinary. Approaches to Videogame Analysis. Film, Literary, Art Studies and Cultural Studies Approaches to the Analysis of Videogames.
2. Videogame Cultures - Emerging Practices in Online and Offline Gaming. Games as Cultural Artifacts.Pervasive Gaming, Convergence and the Integration of Videogames.Videogames as Art, Fan Cultures.
3. Games and Society - Ethical Issues in Videogames, Videogame Controversy – Rating, Violence, Sex, Morality and their relation to Maturity. Videogames and Politics. Propaganda Games. Censorship.
4. Immersion and Embodiment - New Forms of Interaction, Immersion and Collaboration in Videogames. Sound, Music, Touch, and Game Space. Evolution of Gaming. The Role of Innovative Interfaces.
5. Games with Meaning? - The Relationship between Game and Gamer. Social Impact Simulations. Educational Use of Videogames. Serious Games. News and Documentary Videogames.
6. Reception, Temporality and Videogames - Player Generations. Old Originals vs. Retro games. Indie Games and Low-Tech Aesthetics. Innovations in Independent Game Movements.
Important Dates
 Chapter proposals: (only If changing your topic from D2) NEXT WEEK to adam.brackin@utdallas.edu
 First submission chapter: Final Class 
 Tentative Publication: TBD
Submission
Print only - in person final day of class (or before to ATC 2.913)  
10 Comments
Judy
10/20/2013 08:16:29 am

In case anyone doesn't check their Zmail, go to http://www.computerandvideogames.com/joystick/?p=cvgnav and vote TODAY to get Civ 5 or Mafia II for freezle!

Reply
David
10/23/2013 04:52:13 am

Il be back to review this post in depth after I have completed my presentation today, and have finished my final draft for my essay.

Reply
Chris Thompson
10/23/2013 09:55:16 am

Since today in class topics such as game addiction, immersion and engagement I'm going to share this link where a guy is talking about the difference between work and play what makes games so engaging from a more psychological/biological perspective.

http://www.gamasutra.com/blogs/NilsPihl/20131020/202725/What_is_Play_Decoding_the_Game_Ep1.php

Reply
Edgar Cortez
10/24/2013 12:57:55 am

I was the last one to present on Wed and I wanted to know if you guys remember some of the questions you asked me because I would like to incorporate them into my paper.

Thanks

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Chris Thompson
10/25/2013 04:39:05 am

I remember someone's presentation talking about community and fan feedback and I did my game review over Endless Space. It just so happens that Gamasutra feattured an article from the Studio that made Endless space today on their front page. Its about their Games2gether system and its an interesting method of structured fan feedback and has created a really devoted community to their game. So I figured you guys would enjoy this as well espesically if you all are working on D2s related to the subject.

http://www.gamasutra.com/blogs/RomainDeWaubert/20131024/203048/Games2Gether_Expanding_the_Dev_Team.php

Reply
Judy
10/27/2013 05:37:48 am

I totally bought Endless Space after it went on sale on Steam after your review...sweet game!

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Christopher Thompson
11/6/2013 09:50:20 am

Awesome. I hope you enjoy it as much as I have : )

Daniel
10/26/2013 03:41:40 am

Just going to say, great presentations so far. Good job from everyone. I've really enjoyed them.

Reply
Christopher Thompson
11/6/2013 09:56:45 am

Here's the email I received about that ECS colloquium I mentioned in class today.

"Creative Automata: Reframing Computing Education using First Principles"

Professor Paul A. Fishwick
Distinguished Chair of Arts & Technology and
Professor of Computer Science at the University of Texas at Dallas

Abstract

Computing affects all aspects of our professional and daily lives. The phrase "computational thinking" reflects a recent national thrust to emphasize the importance of computing in K-12 and at university. We need to find ways to manifest computational thinking, and find approaches for injecting it into informal and formal educational settings. However, programming languages are still the most common approach to computational thinking. Society has come to believe that computer science and programming have nearly identical meanings. We propose an approach that returns computational thinking to its roots in automata theory and discrete mathematics. However, this presents another challenge: most people find mathematical notation difficult to follow or disengaging. Our approach, then, is treat notational representation as a human interaction media design problem with the benefit of applying the arts and humanities, in the process, to capturing the attention of a wider audience. Methods, approaches and examples will be covered for this process.

Biography

Dr. Fishwick is Distinguished Chair of Arts & Technology and Professor of Computer Science at the University of Texas at Dallas. He has over 200 publications including "Simulation Model Design and Execution: Building Digital Worlds" (Prentice Hall, 1994) and other edited volumes in simulation. His research area is in modeling and simulation, with a recent emphasis on exploring the use of simulation modeling in representing mathematical structures, including automata and dynamic models. He has served on all major editorial boards related to modeling and simulation, including IEEE Trans. on Systems, Man and Cybernetics, ACM Trans. on Modeling and Computer Simulation, and SCS Transactions where he serves on the advisory board. He is Chair of ACM SIGSIM.

Date: Friday, November 8, 2013
Time: 10:30am to 11:30am
Location: ECS South 2.410

Refreshments will be served at 10:15am

Reply
Caleb Sherman
11/13/2013 06:15:41 am

I'm probably going to continue with my D2 topic "Casual vs Core Gamers." Are there any areas within that topic that I wasn't able to explore in my presentation that would be worth expanding on for my D3?

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