Plot is the organized pattern or sequence of events in a story. Knowing this, it becomes relatively easy to visualize these events. A popular method is to use y/x where y=dramatic tension and x=time. It would be impossible to cover every visualization in one session, but by understanding the fundamental elements underlying the visual vocabulary of plot visualization we can very quickly develop our own.
EDIT: Here is the information about Kal Bashir's monomyth work that we briefly looked at. I recommend you all spend some time on his very informative (if slightly hard to navigate) website - and if really interested in going all in be sure to subscribe to his daily email! http://www.kalbashir.com/
Below is the main monomyth video similar to the first part of the one watched in class, but with more information and a very clear summary of the theory as he has updated it for modern storytelling. Great stuff!
Discussed the work of Aarne-Thompson and Propp and their various Folk-tale classification systems. Check them out here:http://oaks.nvg.org/folktale-types.html - a very good summary and catalogue of the ATU system.
AND FOR FUN:
- very cool Proppian "fairy tale generator" card game! (D3 anyone?) http://www.atlas-games.com/product_tables/AG1001.php
- An interesting twist you may watch - unlike LOST where (some claimed) the flashbacks were tedious and contrived "characterization", these flashbacks are like a delicious family reunion of the characters you grew up loving and hating. http://beta.abc.go.com/shows/once-upon-a-time
We finished up Fantasy and talked in depth about the hero's journey concept and what it means. Focus on Campbell's "Hero With a Thousand Faces" and case study was "Lord of the Rings."