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WK 3: Adaptation and Visualization - Part 2/2

1/30/2014

1 Comment

 
Case studies were of Hogwarts and Hunger Games this week. Discussion focused on how visualizing a text is more than just making the shot, it involves the overall tone and feel, setting allusions, and balance of "show don't tell" versus dialogue. In short, some things just dont work on the screen as well as they can in a book
1 Comment
Carrie Sullivan
1/31/2014 11:16:34 pm

I think there's a general idea that video games based on movies tend to be awful because the developers are just trying to cash in on the success of the movie and don't put that much effort into developing the game. That may be true in some cases, but maybe it's also just that difficult to make a good game based on a movie. For example, if you make the game just like the movie, the game might feel too linear, and if you go off in a different direction, fans of the movie may not like that either.

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